- #Fantasy grounds 2 license key full#
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What I would like to see happen though is for PDFs of rulebooks to be bundled with VTT files for ease of reading outside of the VTT.
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Why wouldn't I expect a software company to charge me for making something I want? Unless they stealth charge for content I already purchased, I don't mind paying for a new product.
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I will buy the Ultimate license again if I have to (although I may spend some time subscribing to make sure I like the new version) for the same reason. That was my choice and it was a good one. I chose to do that so my friends, some of whom are tighter on money than I, would not have to pay to be able to play. I tend to run games that are very improvisational in nature and FG supports that in a lot of ways - but it is easier for me to sketch out a random set piece than it is rummage through a big library of pre-made maps.Īs to the cost of the upgrade: I am an Ultimate license holder. I am hoping that the Unity engine will allow you access to a digital dry erase board, for lack of a better term. I am excited because the one weakness FG has had in my opinion has been the ability to draw maps on the fly. That's not the same for everyone, but to think that a digital book is inferior to a physical one for everyone is just inaccurate. Can't do that with only 1 physical book.įor me, digital (FG) books are a better investment than physical. So while one player is looking up combat actions, another is looking up a spell description and a third is look at the options for leveling up their character, all with one copy. I can book mark them, I can do a digital search, I can link to specific pages and share those links, and I can share 1 copy of a book with as many players are in my game as I want. Not having a physical book means all I have to do is carry a 4lb laptop to where ever I game and I have what would be hundreds of pounds of physical books with me. Or, you could choose to forego the FG version and just use a physical version.Īnd, the price for a book on FG is really not much different from teh price on Amazon, so again, price is really a red herring, imo.
Yes it means I have to read the books inside of FG, but that is not a problem for me. FG has what it calls "Reference Manual" versions included. I made the choice to buy my content in FG, so I don't have the hard books. But, each to their own.Īs for paying for game content twice, as I have stated, you have never had to do that. Calculate spell DCs, etc.Įxorbitant is a very emotionally charged word, and it's a statement of opinion.
And, combat takes forever because I have to track hitpoints, look up ACs, attack bonuses and weapon damages. I may be using gnoll mini's for my army of elven bandits, or fire elemental for a hill giant. So I can prep fast for a live session, but then it is all theater of the mind or maps outlined on the fly or I pull one of the many laminated maps from my stash. As others have said, combat in FG is fast.
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I have treasure parcels ready to be distribute and XP is automatically calculated and can be assigned and distributed with a couple mouse clicks.Īnd that makes my combats, whether I am playing online or using FG on my TV for a face to face game, take 1/2 to 1/3 the time it takes in person.
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nothing more than a plot and encounter outlines), then "live" prep is less time.īut that's because in FG (and to some extent in Roll20) I have full color maps, I have custom images for creatures, and they are pre-placed on the maps. So if I run live using nothing but a dry erase map and generic mini's and fly by the seat of my pants (i.e.